Here are some screen captures of an environmental mock up I've been working on:
These screens show how the program will dynamically select a different brick to be rendered for each piece of the environment. Since a majority of the bricks in this scene (save for the ladders and boxes) are basic environmental blocks, they are technically all the same piece as far as collision detection and code decisions are concerned. With this smart render system we can make our environments automatically render an aesthetically pleasing and easily understood environment, without repeating the same brick model over and over. This will be a great feature for the players interested in making their own levels for Pod & Rodney.
Our progress is still steady. There has been a lot of motivation lately to work much harder towards a playable demo; mostly upcoming competitions and potential project exposure. More info will be posted in the next couple of days, and maybe some more screen caps of untextured environmental models.
Environment Builder
ReplyDeleteAs Andrew has posted the pictures of what should be the end product of a level created. I'll be working on the code now to handle the creation of the bricks.
This will be taking top priority for now.
Instead of "Caged Ladder", you could instead have it automatically be caged if solid blogs are to the right and left of the tile...
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