I'm at the point with the development of this game that it is no longer trying to figure out the best approach to, for example make Pod fall until he hits something. All the basic mechanics have been figured out, tested, and polished.
Now comes to the point where I must go beyond the plan of action I originally created for development and testing. Now comes the real deal. I'll be taking the next day and a half and writing out every entity and function. Coming up with all the necessary functions and variables that tie the whole thing together.
The next video I release will be the first stages of development of the ACTUAL game. The plan for this is to include the rewind, Pod, Rodney, crates, and ladders. All working.
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