Environment Mapper:
More tiles than a deck of cards. Fifty-six to be exact. I have to create a function that will handle which tile to place and where. I'm trying a number of different methods to get this to function, anything from having it already placed into the map file or doing "on the fly" when the level is loaded.
If I get something function correctly I'll probably post a video demo of it. At the moment It will probably have about nine different tiles each represented by a different color, representing one of eight directions and center.
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