After discussing with Andrew what would possibly make this game appeal to a broader audience. We decided on changing how the movement was going to be handled in the game. Instead of having to wait for all the objects in motion to cease, I'm going to implement a system that makes a judgment as to whether a move would be possible or not.
This is actually taking priority over everything once I complete getting multiple working crates into the game.
Also there are a number of other things we'll be adding into the game to make it even more appealing. Somethings are just better keep a secret. :)
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