Secondly, we have gone through and "trimmed the fat" so to speak. We have been going through and deciding which game parts might make the game a bit too complicated. This isn't to say we're trying to make any less of a game than before, we're getting rid of items that may have created confusion on their use or have been overcomplicated to explain to new players. Andrew myself, and Chris will decide what will be in the final version of Pod & Rodney. At this time we are still finalizing some different ideas for items and their practicality in puzzles.
Also I have been thinking about doing live broadcasts of the developing using Unity and the scripting. I know it may not be that interesting to listen to me discuss coding and watch a stream on it but you will also get to see how we take those scripts and create working parts of the game using Unity. I'll be using Facebook to update when I will be doing the broadcasts. If you haven't already joined the group on there, do so! Just search Pod & Rodney.
Just know that both of us have been working diligently towards our ultimate goal of bringing you the game about the squishy little blue alien and his robot partner. Thank you for your support too!
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