We will be replacing the rewind with a similar feature. Save states. These will be user created "snapshots" of the level. It will save the current state of all objects in the level. Similar to those used in game emulators for the PC. You will be able to create multiple states throughout a level, no limit, and jump back through them.
The idea is that if you approach a section of a level that you're unsure of, use a save state, then be able to experiment with different solutions for the problem.
The biggest reason that we have decided to change this aspect of the game is that we will be able to bring you Pod & Rodney much more rapidly, and guarantee a more stable gameplay experience in the end. This will also allow us to continue development using the Unity 3D game engine.
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