8/30/10

Itween and way points

Recently, I received a monthly newsletter from Unity. These usually contain updates about the new engine, new games that came out using Unity and any other general news. This last one contained a link to an updated plugin for Unity, Itween. Itween has alot of cool things you can do, anything from making movement stupid simple, to controlling music and sound better etc. Originally I was going to try this out over the course of a couple of days. Get a feel for it and maybe change over to it to make my life a bit easier.

Well....
You can only use plugins with the Unity Pro license. Which we have not gotten to purchasing yet. That'll come later.

But! One of the features that Itweens contained that got me thinking about a bit of optimizing and bug proofing was the way points movement feature. Which is pretty much as it sounds. You have two points, the computer interprets the path between them and the object moves along them. So what I've begun to do is experiment with way points that are more customized towards our needs for Pod & Rodney.

8/3/10

Change Is In The Air

An update about a change that we've decided to make to Pod & Rodney. After a few attempts and much discussion on it we will be removing the rewind feature from the game. This is actually for the good of the project, the rewind has always been the biggest hill to climb. So instead of attempting to climb it we're going around it.

We will be replacing the rewind with a similar feature. Save states. These will be user created "snapshots" of the level. It will save the current state of all objects in the level. Similar to those used in game emulators for the PC. You will be able to create multiple states throughout a level, no limit, and jump back through them.

The idea is that if you approach a section of a level that you're unsure of, use a save state, then be able to experiment with different solutions for the problem.

The biggest reason that we have decided to change this aspect of the game is that we will be able to bring you Pod & Rodney much more rapidly, and guarantee a more stable gameplay experience in the end. This will also allow us to continue development using the Unity 3D game engine.