An update about a change that we've decided to make to Pod & Rodney. After a few attempts and much discussion on it we will be removing the rewind feature from the game. This is actually for the good of the project, the rewind has always been the biggest hill to climb. So instead of attempting to climb it we're going around it.
We will be replacing the rewind with a similar feature. Save states. These will be user created "snapshots" of the level. It will save the current state of all objects in the level. Similar to those used in game emulators for the PC. You will be able to create multiple states throughout a level, no limit, and jump back through them.
The idea is that if you approach a section of a level that you're unsure of, use a save state, then be able to experiment with different solutions for the problem.
The biggest reason that we have decided to change this aspect of the game is that we will be able to bring you Pod & Rodney much more rapidly, and guarantee a more stable gameplay experience in the end. This will also allow us to continue development using the Unity 3D game engine.