Here is a sample of what our frame data chart looks like for a few of our animated assets:
door_type0
1 - 30: idle closed
31 - 45: open
61 - 90: idle open
91 - 115: close
lever_type0
1 - 30: idle
31 - 65: switching
teleport
1 - 30: idle
rodney
1 - 30: idle static
31 - 60: idle 0
61 - 120: idle 1
121 - 150: idle 2
151 - 169: walk cycle
etc etc.
And here is a rough render of frames 151-169 from Rodney's FBX file:
This single file / frame catalog is among the many steps we've taken to optimize our communication pipeline between developing visual assets and implementing them into the engine. By doing this we've managed to avoid a lot of potential headaches.
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