11/17/09
New Engine. New Blog
We've recently moved over completely to using the Unity game engine for Pod & Rodney. With the use of the new engine I'll be moving over to a new blog to keep you updated on the progress of Pod & Rodney using the Unity. The blog will be Pod & Rodney: Unity Project.
11/5/09
Some New Announcements
So a few things since it's been a bit quiet on the front. I'll be doing a bit of house cleaning over the blog. Updating a few things on the blog.
One of the biggest announcements would be the change of engine and programming language. We'll be moving onto using the Unity engine, and using C# as a scripting language. This will in hopes make the development process as quickly as we had originally intended. With Unity the time line is looking to be at about a four month turn around, once I gain a bit more confidence in using Unity. So hopefully by March we will be looking into a final release.
One of the biggest announcements would be the change of engine and programming language. We'll be moving onto using the Unity engine, and using C# as a scripting language. This will in hopes make the development process as quickly as we had originally intended. With Unity the time line is looking to be at about a four month turn around, once I gain a bit more confidence in using Unity. So hopefully by March we will be looking into a final release.
11/1/09
The Future...
Change is good. I'll be stepping away from Panda 3D for the use of the Pod & Rodney project. I have found a new and far superior replacement for the continuation of this project. Unity.
Unity is a game engine / editor that has recently released a free version for both commercial and educational use, with some restrictions of course. But the great thing is this. The cost of the actual unrestricted license for the iPhone, Wii, and the PC are all well within our budget. Just a little under fifteen hundred dollars each.
Unity is a game engine / editor that has recently released a free version for both commercial and educational use, with some restrictions of course. But the great thing is this. The cost of the actual unrestricted license for the iPhone, Wii, and the PC are all well within our budget. Just a little under fifteen hundred dollars each.
The Future...
A situation has arisen where the future of Pod & Rodney may change. By this I mean the current game engine we are using. As of yesterday, Oct 31, I found a game engine similar to that of what some of you might be fimilar with as Gamebyro. Unity.
The biggest advantage with Unity is the removal of a number of the grunt work tasks that I must perform using Panda. Such as creating a model, and attaching 16 different collision objects to it for every different model type.
The biggest advantage with Unity is the removal of a number of the grunt work tasks that I must perform using Panda. Such as creating a model, and attaching 16 different collision objects to it for every different model type.
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